Monday, 25 July 2011

Week long break

I will be in New York for the next week, so I probably won't be posting much, if at all.  The good news is that when I get back it will be Ojama time!  I have about six Ojama decks I can put up here and discuss, as well as explaining why all the cards in the archetype are good and discussing good support.  You'll just have to wait a week to see! Bye!

Sunday, 24 July 2011

Card of the Day - Solemn Judgement


Counter Trap
Pay half of your Life Points.  Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card or Summoned monster.

This is a staple in just about all decks, unless your deck runs only Royal Decree.  If your gonna add traps, this card should be the first you add, and the last one you take out.

First, it negates just about anything.  Trap card?  No problem.  Spells?  Please.  Normal Summon? Any day.  Even Flip Summons and Special Summons.  All this card can't negate is an effect monsters effect.  Negation is always great, and really it's even better in this card because of how well this card does it. I love negation, so of course I love this card.  This much negation just boosts any deck and hurts your opponents when you play it.

This can stop all of your opponents best card.  Against Sams kill Gateway, against Dark Worlds, Dragunity and Gravekeepers kill the field.  With plant's it's slightly more difficult, but the Normal Summon is probably a good choice.  Negate Tengu so they don't get another copy because negating it's summon means it technically never even hit the field.  This really is great against all the top decks.

Now of course theres the cost too discuss.  Half your Life Points does sound like a lot most of the time, and it is.  First turn this can cost you up to 4000 life points.  That's more expensive then like any other card.  A few cards, such as Backs to the Wall, come at a higher cost, but out of the most used cards this is the worst.  This being said, the cost to this card is the best.  You sacrifice no card advantage, like with Dark Bribe, and you can always pay the price.  If you have 1000 life points, can you play Seven Tools of the Bandit? No, but you can play this. You can always play this.

In short, this is an amazing staple and should be run in just about any deck.  Thanks for reading this and be sure to follow this blog any way you want.  Bye!

Saturday, 23 July 2011

Stygian-Inmato


Monsters [Total - 21]
2x Caius the Shadow Monarch
1x Dark Armed Dragon


3x Stygian Security
3x Stygian Street Patrol
3x Cherry Inmato
2x Inmato
3x Grave Squirmer 
3x Tour Guide from the Underworld
1x Sangan


Spells [Total - 11]
2x Mystical Space Typhoon
3x Pot of Duality
1x Pot of Avarice
1x Monster Reborn
1x Dark Hole
1x Giant Trunade
1x Allure of Darkness
1x Book of Moon


Traps [Total - 8]
2x Dimensional Prison
2x Solemn Warning
1x Trap Dustshoot
1x Solemn Judgement
1x Mirror Force
1x Torrential Tribute


Extra Deck [Total - 15]
3x Stygian Sergeants
12x Generic


So I haven't played this deck in a while, but I decided to profile it because it is really fun to play.  This deck is definitely not meta, I won't pretend it is, but it is good for casual play.  This is a combination of the Stygian archetype with the Inmato archetype.  The two archetypes have a surprising amount of synergy, but not too much.  As I said, deck really is only for casual play.  So I guess it's time to start explaining.


As always, I will begin with the monster lineup.  Caius the Shadow Monarch is a great card here.  While it is a tribute monster that requires an inherent -1, it banishes any card on the field and if it's DARK your opponent takes 1000 damage.  That makes it a +0 with the potential for a nice burn effect and with the ability to run a lot of things over.  Dark Armed Dragon is another great card here.  Since all the monsters are DARK, it has tons of fodder.  Need I say more about a card that was master of one of the only Tier 0 decks?


Moving on to the none-tribute monsters there is Stygian Street Patrol.  It's burn effect is pretty bad, so I don't need to talk about it that much.  A bit of burn is helpful, but 100x the level really isn't really enough to be significant.  This cards real potential is in it's second effect.  Special Summoning a monster from your hand is great.  You could use it as tribute fodder for Caius, it adds grave control to help with Dark Armed and it also sets you up for a quick synchro.  Stygian Security is a searcher, pulls out Grave Squirmer or itself and is really fun in general.


Cherry Inmato is another searcher that can pull off a quick synchro into a level 5, a quick xyz into a rank 2 or rank 3 or even just helps you block attacks.  If you want to know more about why I run it, just read the review I posted down below.  Inmato has a nice draw effect if your opponent plays D-Prison on your Cherry Inmato, or another Inmato.  This is really just here as a target for Cherry Inmato and it could pull off the occasional +1.


Grave Squirmer is a firstly just another target for Stygian.  It gives you some good destruction for your opponent and with Stygian Security it can give you Formula.  Tour Guide from the Underworld makes for a +0 xyz summon or searches out a Sangan to get another card from your deck later.  Sangan gets you any Inmato, Grave, Tour Guide or Squirmer and it's a Tour Guide target to it's pretty awesome in this deck,


Normally I don't run Duality but this deck isn't really too heavy on Special Summoning right away so I felt it could work here.  Allure adds draw power to the deck, which really is always important.  Duality adds draw power and also gives you a bit of grave control that this deck needs to help you with DAD.  Mystical Space Typhoon is also a card I don't normally run, but since there are some Spells and Traps that can damage this deck so much, it's good to have.


Dustshoot isn't a normal choice of mine, but seeing as how it won game 1 at WCQ, I decided to put it in here.  Much like the spells, this is full of staples.  I'm actually kinda thinking Oppression, but this deck isn't too explosive to be able to make a big play then flip this. On the other hand Oppression kills a lot of top tier decks so it's hard to decide.  If I did decide to play it I would drop Mirror because Mirror Force is a lot less important then it used to be.


Thanks for reading this.  Comment if you have any questions or anything.  Be sure to subscribe on the side, bye!

Small Warning

Hey, this is just a small warning for you all.  My brother wants me to post his ideal banlist.  Now, that does not sound too bad, but this guy is crazy.  He has some wacky ideas.  Just be prepared to see the strangest banlist you have ever seen.  Thats all for now, bye!

Card of the Day - Cherry Inmato



Tuner / DARK / Plant-Type
Level 2 / 700 ATK / 400 DEF
When this card is destroyed by battle and sent to the Graveyard, you can Special Summon up to 2 "Inmato" monsters from your deck.  They cannot be used as Synchro Material Monsters this turn.

I've ended with Crystal Beasts now.  Three decks really is enough and so I think it's time to talk more meta stuff now.  The Inmato archetype has a total of two cards in it, but even though it is that small, this card is one of my favorite cards out there.  It really is just so useful.

First, it's one of the best searchers out there.  It gets you 2 cards when this one is destroyed.  That can act as an awesome wall if you pick two more Cherry Inmatos for it's effect.  Then you can use their effects to get out some Inmatos.  It's a total of 6 attacks blocked, so there is almost no chance your opponent gets a direct attack in on you unless they have tons of double attackers.  Then since you can Special Summon in defense position that really just keeps your Life Points safe. That on it's on makes this card pretty good.

This is also a tuner monster.  Tuners are key to making a Synchro Summon which is what most of the meta is based on.  If your opponent only has one monster, and they destroy this with it you can Special Summon a Cherry Inmato and an Inmato and Synchro into a Hyper Librarian or Catastor or something.  If your opponent has two or more monsters it's best to go into two more Cherry Inmatos.  I just love the instant level 5.

Another thing this card can do that I just noticed is instant rank 3 or rank 2.  Ram your opponent with this on your own turn to Special Summon 2 level 3s or 2 level 2s.  That let's you get a lot of rank 3 or twos already.  Alternatively you pick one Inmato and one Cherry Inmato, ram the Cherry Inmato and get two more Inmatos to give you a rank 3 that requires three materials.  I don't know which ones you would really want, but I'm sure it could be useful.

Finally this card has a few uses after it gets sent to the Graveyard.  Since it is a level 2, it is a Junk Synchron target.  You can Special Summon it then Special Summon Doppelwarrior and Synch for Armory and also for Hyper Librarian.  It is also a target for Spore which Special Summons Spore as a level 3, something which the usual Plant engine cannot do.

Thanks for reading this and be sure to enter your E-Mail on the side for updates.  Bye for now!

Friday, 22 July 2011

Card of the Day - Lycanthrope


Ritual Monster / EARTH / Beast-Warrior Type
Level 6 / 2400 ATK / 1800 DEF
This card can only be Ritual Summoned with the Ritual Spell Card, "Synthesis Spell".  When this card inflict Battle Damage to your opponent, inflict 200 damage to your opponent for each Normal Monster in your Graveyard.

Ok so I am taking a break from Crystal Beasts for a short bit on Lycanthrope.  Rituals are cool and I really wish they could see more play, but I guess the inherent -1 or worse from their Summon is just really painful and the fact that you need two specific cards in your hand really make them too slow.  While Konami has been working to make them more playable, I want to take a look in the past and examine this card.

Now, this card works great with like Big Bang Shot because Piercing makes this way better.  The ability to inflict Battle Damage with this is key, because otherwise your opponent could block your attacks with set monsters.  Another good card with this is Magical Merchant.  It just mills so much if you make a super Monster heavy deck.  Other mill cards are also good like Ryko or Card Trooper.  If summoning this card is your problem, theres Earth Chant and Advanced Ritual Art to up the number of cards to help.  The fact that Advanced Ritual Art requires Normal Monster is no challenge at all because those just fuel this guys effect.  If you feel like it, run tons of Normal level 1s so you can send 6 to the grave for maximum potential.

Another idea is to use this card with Gemini monsters.  Since they are treated as Normal Monsters in the graveyard, you can use their powerful effects and then use this card to maximise their potential.  Alternatively lolwiki suggests you use this with a tuner for instant Synchro, but that seems pointless.  Too me though the best use is in the most inconsistant deck ever.

In this deck you run 3x Magical Merchant, 3x Lycanthrope, 1x Big Bang Shot and 1x  Synthesis Spell.  The rest of the cards are really your choice.  Monster Reborn and Dark Hole are good.  Sangan can search for Magical Merchant.  The rest should be beatstick Normal Monsters.  Those cards are meant to stall and beat until you can set Merchant, then flip him to mill half the deck.  This is a really inconsistant deck, but it's pretty fun if you can pull it off.

Ya so that is it for this very short card of the day.   Thanks for reading and stay tuned for more blog posts!

Hamon Beatdown

Monsters [Total - 18]
3x Sapphire Pegasus
3x Topaz Tiger
3x Amber Mammoth
3x King Tiger Wagnhu
3x Reborn Tengu
2x Hamon Lord of Striking Thunder
1x Summoner Monk

Spells [Total - 16]
3x Burden of the Mighty
3x Rare Value
2x Ancient City-Rainbow Ruins
2x Crystal Blessing
2x Crystal Beacon
1x Monster Reborn
1x Dark Hole
1x Giant Trunade
1x Book of Moon

Traps [Total - 6]
3x Horn of the Phantom Beast
1x Solemn Judgement
2x Solemn Warning

Ok so once again I built this deck up on the spot so it's probably not the right way of building this but I'll give it a shot.

The Crystal Beast monster lineup is the same as most other decks.  Three copies of Pegasus to fill your S/T card zone as fast as possible.  The six others act as beaters mostly.  All of them can be equipped with Horn to surprise your opponent.  Horn is best on Mammoth in my opinion because this protects all other Crystal Beasts.  It's also good on Tiger because that lets you run over so much.

King Tiger Wanghu makes kills plants  and tons of other top tier decks like Sams. On top of this, it makes your Burdens even better because it adds destruction as a side effect of them.  I picked Tengu here because it's so good for Xyz summons now which adds more beatdown to this deck.   Both of these are also Horn targets bringing the total to 15 which is huge.  Hamon is just Hamon.  It's the decks best beater at 4k ATK and has a good burn effect to boot.  Summoner Monk searches out a Pegasus or whatever for an instant xyz with another card in your S/T card zone.

The spell lineup is pretty straight forward.  Three Burden to destroy so much stuff with Wanghu and it makes your monsters able to run anything over, especially with Horn.  On top of that it's an extra continuous spell for Hamon. Rare Value gives this deck the draw power it needs to be more consistant.  Rainbow Ruins doesn't waste S/T card zone space and is really quite good once you have enough Crystal Beasts.  Crystal Blessing refuels your S/T card zone after Hamon, or sets you up for it.  Crystal Beacon can SS Pegasus to get you totally ready for Hamon.  Other then that, it's all staples though you can kill your monsters like a boss with Dark Hole to get ready for Hamon.

Traps are so straight forward.  Three Horns because if you don't run them your doing it wrong.  Horn is just fantastic even in a build focused around Hamon.  Solemns are negation.  Warning even kills Macro Cosmos which screws these monsters.  Deck needs space for Tortoise, MST and maybe a bit more negation.

Thanks for reading everyone and please comment with help on this deck!  Enter your E-Mail on the side for updates.  Bye!