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Sunday, 24 July 2011
Card of the Day - Solemn Judgement
Counter Trap
Pay half of your Life Points. Negate an activation of a Spell / Trap Card / Normal Summon / Flip Summon / Special Summon and destroy the Spell Card, Trap Card or Summoned monster.
This is a staple in just about all decks, unless your deck runs only Royal Decree. If your gonna add traps, this card should be the first you add, and the last one you take out.
First, it negates just about anything. Trap card? No problem. Spells? Please. Normal Summon? Any day. Even Flip Summons and Special Summons. All this card can't negate is an effect monsters effect. Negation is always great, and really it's even better in this card because of how well this card does it. I love negation, so of course I love this card. This much negation just boosts any deck and hurts your opponents when you play it.
This can stop all of your opponents best card. Against Sams kill Gateway, against Dark Worlds, Dragunity and Gravekeepers kill the field. With plant's it's slightly more difficult, but the Normal Summon is probably a good choice. Negate Tengu so they don't get another copy because negating it's summon means it technically never even hit the field. This really is great against all the top decks.
Now of course theres the cost too discuss. Half your Life Points does sound like a lot most of the time, and it is. First turn this can cost you up to 4000 life points. That's more expensive then like any other card. A few cards, such as Backs to the Wall, come at a higher cost, but out of the most used cards this is the worst. This being said, the cost to this card is the best. You sacrifice no card advantage, like with Dark Bribe, and you can always pay the price. If you have 1000 life points, can you play Seven Tools of the Bandit? No, but you can play this. You can always play this.
In short, this is an amazing staple and should be run in just about any deck. Thanks for reading this and be sure to follow this blog any way you want. Bye!
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