Monsters [Total - 14]
3x Crystal Beast Sapphire Pegasus
3x Crystal Beast Topaz Tiger
3x Crystal Beast Amber Mammoth
1x Crystal Beast Ruby Carbuncle
1x Crystal Beast Cobalt Eagle
2x Dragon Queen of Tragic Endings
1x Summoner Monk
Spells [Total - 17]
3x Crystal Abundance
3x Rare Value
2x Ancient City-Rainbow Ruins
2x Crystal Blessing
2x Crystal Beacon
2x Crystal Release
1x Monster Reborn
1x Giant Trunade
1x Dark Hole
Traps [Total - 7]
3x Horn of the Phantom Beast
1x Solemn Judgement
2x Solemn Warning
1x Torrential Tribute
2x Trap Stun
Ok so this is my horrible first attempt at making a Crystal Abundance OTK deck. It would be better if my brother had given me his deck list but noooo he couldn't and so that brings us back to this deck.
Of course I will begin by talking about the monster. First there is the mandatory three copies of Sapphire Pegasus. It searches a CB for your S/T card zone which is great for Abundance so it's really just mandatory in here. Crystal Beast Topaz Tiger is a pro beater that just crushes up everything in most decks except synchros and even then, just pop a Horn or Release and this destroys all but like Scrap Dragon. Amber Mammoth is similar, with slightly less attack so it can't quite run over Stardust, but it can protect all your stuff from destruction. One copy of Ruby Carbuncle so you can SS this and tons of stuff from your S/T card zone to go into a xyz or attack. One copy of Cobalt Eagle if you need to reuse Sapphire Pegasus.
The tech monsters are really just random things. I don't know how to do this, so I picked cards I thought looked good. Dragon Queen seems to me to be great for card advantage. It's a free summon that lets you gain massive advantage by discarding from your opponents hand and drawing yourself. It also is able to return at the price of a continuous spell, which in this deck should not be too hard to fill. Summoner Monk searches out a Pegasus or a bunch of other monsters, with a cost that really isn't top hard to fill with 17 spells in the deck.
That leads quite well into the spell cards. Three copies of Crystal Abundance is just obvious. It's the decks main win condition, nuking the field without "destroying" anything then SS tons of your monsters to your side for a massive attack. Need I really say more? Rare Value is draw power. Rainbow Ruins is cool because it doesn't clog your S/T card zone and gives you +s with enough Crystal Beasts. Blessing is great for filling you S/T card zone quickly. If you just pulled an Abundance but didn't OTK the you pop one of these to quickly refill your S/T card zone. Beacon fetches Sapphire, building up your S/T card zone. Release gives you bigger beaters and fills your S/T card zone. The rest are staples though it should be noted that Dark Holing yourself in this deck makes you a boss.
Crystal Beasts are apparently more trap heavy now so I put in a massive trap lineup. Three Horns is essential for reasons I have mentioned too much on this blog. It surprises your opponent and gives you fun +s. The rest of the traps are staples, though it should be noted you play a trap stun beginning of your turn before going Abundance. Either forces your opponent to waste some negation or lets you go crazy.
Thats all for this deck. Please comment with deck suggestions because I'm probably doing it wrong. Thanks for reading and be sure to follow this blog by entering your E-Mail on the side. Bye!
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