Thursday 21 July 2011

Card of the Day - Dimensional Fissure



Continuous Spell
Any monster sent to the Graveyard is removed from play instead.

This card is effectively a less powerful version of Macro Cosmos.  While Macro Cosmos removes every card sent to the graveyard, this card can only banish monsters.  That being said, how often exactly would you actually care if a S/T card is in the grave or removed from play?  Against Uria?  If you can't beat Uria it doesn't matter, your just pathetic.  Of course there are a few cards that return S/Ts from your graveyard to your hand, but really those aught not to be a problem. One key advantage of this card is it's speed.  While Macro Cosmos is a trap card, this is a spell.  That means you can play this right out of your hand first turn, profiting from it's effect immediately.  Finally, Solemn Warning can negate Marco Cosmos because Cosmos SS, while it cannot negate D-Fissure

Now, on to what makes this card so good, rather then why it's better then Macro Cosmos.  This card is key to any removal deck.  With cards such as D.D. Scout Plane and D.D. Survivor, this card makes them almost unbeatable, as they revive themselves during each end phase.  It also cripples your opponents deck, stopping any milling they attempt to use to fill their grave.  If you happen to be playing a fusion deck, this card stops them dead because they have no way to fusion summon.  Lightsworns lose so many good cards to this.  X-Sabers cannot use Faultroll, or Darksoul with this.  Samurais can't use Double Edge.  Plants can't use Spore or Glow-Up.  Tech Genus cannot use any of their floaters search effect.  This really does stop everything.

In short, this card gives you advantage and stops your opponents plays making it great in any deck built around it.  Thanks for reading and be sure to enter your E-Mail on the side to get updates about any future entries. Bye!

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