Monday 18 July 2011

Volcanic Deck

While it is true that I run them IRL, I don't really know how to build the deck but here is my attempt to make them.


Monsters [Total - 15]
3x Volcanic Shell3x Volcanic Scattershot
2x Volcanic Counter
3x Volcanic Rocket
1x Sangan
3x Solar Flare Dragon

Spells [Total - 12]
3x Blaze Accelerator
2x Tri-Blaze Accelerator
1x Wild Fire
1x Level Limit Area B
1x Monster Reborn

1x Dark Hole
2x Pot of Avarice
1x Giant Trunade

Traps [Total - 12]
2x Magical Cylinder
2x Threatening Roar
2x Solemn Warning
2x Dimensional Prison
2x Backfire
1x Mirror Force
1x Gravity Bind
1x Torrential Tribute
1x Solemn Judgement



As always, I will begin by discussing the monster lineup.  First there is Volcanic Shell, which is the best Blaze fodder in the deck.  It kills your opponent at a +0 for yourself.  Then you have Scattershot.  Depending on the situation it can be up to a +2, though thats not likely.  It also can cause decent burn to your opponent.  Volcanic Counter is another Blaze target, bringing the decks total count up to 8.  It can be great to cause damage to your opponent if they slip through your defenses and attack you directly.  Sadly it's effect is mandatory so I only run two of them.  The final Volcanic monster is Volcanic Rocket. It's a fantastic 1900 ATK beater that gives you a Blaze when it comes out.  Really there isn't much else to say.  On to the non-Volcanic monsters there is Sangan, the decks searcher.  While UFO Turtle does Special Summon, this deck would actually prefer cards in the hand then on the field a lot of the time.  Solar Flare Dragon does burn and it can lock your opponent for more stall so it's generally quite useful in this deck.


The spell lineup is pretty straight-forward as a lot of the cards are staples (Trunade, Dark Hole, Reborn the Monster).  Both Blaze Accelerators are here for the obvious reasons that they are the central card to any Volcanic deck.  They kill your opponents field and can inflict damage at the same time.  Wild Fire is a great card in your opponents End Phase, or right after they Normal Summon because it gives you a big advantage.  Since it's quick-play it has even more versatility.  Pot of Avarice gives you a +1 and you can send 3 Scattershots and 2 Shells back to your deck to recycle them.  Level Limit is great for stall, simple as that.


The traps are also pretty simple.  The usual staples (Solemn Warning, Solemn Judgement, D-Prison, Mirror Force and Torrential Tribute) are all here.  Magic Cylinder can give pretty good burn if your opponent has a high powered monster on the field.  Threatning Roar is great because it blocks all attacks for one turn and you can chain it on to an MST or something.  Backfire does great damage over a period of time, although it is a bit slow and clogs the S/T card zone and so a replacement would be nice.  Finally Gravity Bind is of course great stalling and doesn't turn your monsters into defense position were they would be vulnerable to a strong level 3.


Thanks for reading this deck profil of my Volcanic deck and feel free to comment with any suggestions or questions.  Don't forget to follow my blog by entering your E-Mail in the box on the side!

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