Friday 22 July 2011

Card of the Day - Lycanthrope


Ritual Monster / EARTH / Beast-Warrior Type
Level 6 / 2400 ATK / 1800 DEF
This card can only be Ritual Summoned with the Ritual Spell Card, "Synthesis Spell".  When this card inflict Battle Damage to your opponent, inflict 200 damage to your opponent for each Normal Monster in your Graveyard.

Ok so I am taking a break from Crystal Beasts for a short bit on Lycanthrope.  Rituals are cool and I really wish they could see more play, but I guess the inherent -1 or worse from their Summon is just really painful and the fact that you need two specific cards in your hand really make them too slow.  While Konami has been working to make them more playable, I want to take a look in the past and examine this card.

Now, this card works great with like Big Bang Shot because Piercing makes this way better.  The ability to inflict Battle Damage with this is key, because otherwise your opponent could block your attacks with set monsters.  Another good card with this is Magical Merchant.  It just mills so much if you make a super Monster heavy deck.  Other mill cards are also good like Ryko or Card Trooper.  If summoning this card is your problem, theres Earth Chant and Advanced Ritual Art to up the number of cards to help.  The fact that Advanced Ritual Art requires Normal Monster is no challenge at all because those just fuel this guys effect.  If you feel like it, run tons of Normal level 1s so you can send 6 to the grave for maximum potential.

Another idea is to use this card with Gemini monsters.  Since they are treated as Normal Monsters in the graveyard, you can use their powerful effects and then use this card to maximise their potential.  Alternatively lolwiki suggests you use this with a tuner for instant Synchro, but that seems pointless.  Too me though the best use is in the most inconsistant deck ever.

In this deck you run 3x Magical Merchant, 3x Lycanthrope, 1x Big Bang Shot and 1x  Synthesis Spell.  The rest of the cards are really your choice.  Monster Reborn and Dark Hole are good.  Sangan can search for Magical Merchant.  The rest should be beatstick Normal Monsters.  Those cards are meant to stall and beat until you can set Merchant, then flip him to mill half the deck.  This is a really inconsistant deck, but it's pretty fun if you can pull it off.

Ya so that is it for this very short card of the day.   Thanks for reading and stay tuned for more blog posts!

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